Home Driving Tips . Physics of Racing. VRE Members . User Guide. Links .
               Racing is a test of skill; On line racing is a test of skill and manners! 
rFactor Review



Filling the gap left by Anti Virus programs.
Got an email virus?  
There are two ways to find out. 
Our way – or the hard way.  (Your choice)
Edited: Wednesday, November 16, 2005

rFactor review - Sept 04, 2005

Having purchased rFactor as soon as it was released and after a few days of trying rFactor, (Friday being spent in a 12 hour session),  I would like to present my opinions, suggestions, and feelings about rFactor. Download, purchase, and setup was quick and straightforward.
The video configuration is fairly standard with several shader level options, resolution, AA and refresh rate options , but the "Send" button is an unexplained addition. I can only conclude it sends your video settings to ISI. I wonder what else it sends?

Setting the Shader Level to "Quality (DX9)" resulted in frame rates of around 50 FPS and the dreaded "stutters". Bringing it to "Balanced (DX8)" increased frame rates to over 100 and 99% of the stutters were gone.
I wish a handle on the stuttering could be found as I am running an AMD 3400+ 64 with a MSI 6800 GT and a gig of ram.

Taking the rtrainer out online the first time quickly showed that upgrades were both necessary and appreciated. Appreciated as the trainer, as well as other cars, all responded better and were more fun to drive when upgraded.

Having ISI include a "cheat code" to get extra money for upgrading was a necessity and heartfelt thanks are given, however their choice of a code name is questionable. Sort of rude IMO. Not all of us want or can spend the multitude of hours that would be necessary to follow the game's "Career" mode, working our way up the ladder by making money in races to upgrade. Given the small amounts of race winnings, and the high prices of the upgrades, it could take a very long while to bring even one car to full performance using the career ladder.

A good mix of vehicles is provided.
The Hammer, the ZR, and the two formula cars, Formula IS and rTrainer are rear wheel drive, while the Howston is 4WD, (optional upgrade), and the Rhez is a front wheel drive. (A Cooper S on steroids).

Other than the Formula IS the Hammer is the fastest, and a touchy beast when it comes to putting the pedal to the metal. Luckily, ISI's physics have not reflected SimBin's GTR traction problems on full acceleration. If ones tends to get too hard on the throttle too soon coming out of a corner, the wheels spin and the car starts to slide, but the slide can be corrected. The car does not simply continue in a 180 degree spin as in GTR.

All in all the physics are excellent.

Online servers are excellent with 1/4 of the overhead used in GTR.
I have been in a 28 player room and there was no lag or problems and racing was close and tight.

Car setups vary with the level of upgrades and cover all the expected components.
A good monitor screen shows the chat, the video feed, race status, and chat in one screen.

More to come.
VRECrash


Hammer
Classes: 6, GT,
CompR


Howston
Manufacturer
Classes: GP3, GP2,
GP1


FormulaIS
Manufacturer


Rhez
Manufacturer
Classes: GT3, GT2, GT1


rTrainer
Manufacturer Classes: School, Advanced


ZR
Manufacturer Classes:
A Type,
M Type,
Z Type

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hit Counter

bbcounterleft.gif (386 bytes)Hit Counterbbcounterright.gif (394 bytes)
 eXTReMe Tracker

Copyright Virtual Racers Edge © 2000, 2001, 2002, 2003, 2004, 2005

Conceived, hosted, designed, marketed, and maintained by:  
DotCom-Productions.com for all of your website design and marketing needs.